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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
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Posted - 2014.03.20 20:48:00 -
[1] - Quote
Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 00:30:00 -
[2] - Quote
Marcia en Welle wrote:Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk. An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost. I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for.
Drop a pos with an intensive refining array problem solved |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 15:43:00 -
[3] - Quote
Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate.
Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 21:56:00 -
[4] - Quote
Mario Putzo wrote:Orion Satar wrote:One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
Nope you will lose the 38M extra.
Pretty sure that is not how it works you must take any overflow out before it works again. It is the same as when you put multiple cap components into a POS array. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:25:00 -
[5] - Quote
I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.21 22:30:00 -
[6] - Quote
So 3 days ago when we went on a roam and just missed countless mining fleets, they were not mining my D-Scan was messed up. Got it thanks for clarifying. |

Fredric Wolf
Black Sheep Down Tactical Narcotics Team
55
|
Posted - 2014.03.22 19:09:00 -
[7] - Quote
Rivr Luzade wrote:baltec1 wrote:We have 67 pages of people raging over miners getting a 20% reward for taking on risks. There is a ragenought in GD over mission runners getting a 3.7% reduction in their earnings.
Every time there is talk of a buff to income outside of highsec the bears explode in rage. And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining. What all activities need are a buff in how interesting they are, how fun they are to do, how good you have to be at thinking around corners in some instances and how engaging they are. Long things short: A complete replacement of the current PVE system with new mechanics, new ways to do it, new content, new challenges. It of course requires a lot of coding, but judging by the lack of any information on this matter it's something that CCP doesn't seem to consider at all.
So if is not about isk/h why do you care about the change with reproc rates then if you are only belt ratting because you enjoy it? If you belt rat because you enjoy it then the isk or proc rate shouldn't matter to you? I am lost here are we arguing about isk/ hour or not? |
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